EMS

A mobile emergency experience designed to save lives, letting users share critical info in seconds.

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Overview
Problem
Process
User Testing
Final design
Takeaway
Role
ux designer & researcher
TEAM
4 designers
TOOLS
Figma, sketch, Canva

One-tap silent SOS alert

Live GPS shared instantly

Medical data shared in seconds

Multiple ways to contact 911

Overview

Redesigned the 911 experience for real-world emergencies where speaking is impossible or
time is running out.                                                                                  

The Problem

911 still depends on your voice. But what if you can’t speak?

In moments of panic, violence, or medical distress, speaking is often impossible, yet the 911 system still expects callers to verbally explain:

• Where they are
• What’s happening
• What medical conditions they have                                                            

More than 10,000 lives are lost annually in the U.S. due to delayed or inaccurate location data during emergency calls. This outdated, voice-first process costs time. And time costs lives.

Business need

Reimagine the emergency call experience for faster and safer rescue

The traditional process is outdated:

01. Caller tries to describe location (often inaccurately)
02. Dispatcher collects details manually
03. Help is sent, sometimes too late

We needed to design for worst-case scenarios, not ideal ones. The experience had to work when the user was unable to speak, think clearly, or navigate complex menus.

my role

Reimagine the emergency call experience for faster and safer rescue.

Lead UX Designer & Researcher

  • Led user research, persona development, and UX strategy
  • Designed lo-fi and hi-fi prototypes for SOS flows
  • Facilitated usability testing and iteration loops
  • Collaborated with 3 teammates focused on visual design and presentation
  • Delivered the final UX to a panel of HCI experts for feedback

The Process

Research - what we heard from 911 callers

What we heard from real 911 callers:

I tried to talk but I froze.

There were no signs or landmarks.
I had no idea where I was.

They kept asking about allergies, I couldn’t remember.

Hypothesis
We believed panic, location ambiguity, and lack of access to medical data were the key blockers in emergency response.

Insight

From surveys and secondary research from KGW article, we confirmed three core user pain points:

  • Panic shuts down communication
  • Most users don’t know their exact location
  • Medical info is forgotten or inaccessible in emergencies

The Process

Who were our users?

We focused on people in high-stress emergencies where communication breaks down:

  • Unsafe environments where speaking isn’t an option
  • Individuals experiencing panic, trauma, or seizures
  • Users in rural or indoor areas with weak GPS

EARLY DESIGNS & iteration

Designing the wireframes

We mapped lightweight, testable flows for emergency activation, onboarding, and medical access before moving on to more detailed designs.

EARLY DESIGNS & iteration

User testing findings

We ran  usability tests using clickable Figma prototypes. Participants were asked to complete panic-simulation tasks, such as triggering SOS without speaking or locating allergy info under time pressure. This surfaced UI clarity issues we quickly addressed.

Issue: Profile info was hard to find

Fix: Added a shortcut on the home screen + made it accessible from the settings menu
Issue: Buttons felt unclear under pressure

Fix: Introduced color-coded high-contrast CTAs

The SOLUTION

Built for clarity, calm, and speed

We optimized for touch, visibility, and silent operation - so users could focus on survival, not navigation.

Before the redesign
The process relied entirely on voice-based communication, offering no silent option and no automated medical info or live location sharing.



After the redesign
Users could silently request help in seconds. Key medical info was accessible at a glance. Real-time GPS shared their location instantly, with zero need for verbal communication. It wasn’t just better design; it was a system built for survival.



Accessibility Considerations
We used large tap targets, simplified layouts, and high-contrast buttons to accommodate users under stress and those with limited motor control or visual clarity.

The SOLUTION

App demo

Impact

From concept to launch

Metric

Outcome

Speed
Users reached help in seconds
Location Accuracy
100% shared accurate location post-onboarding
Impact
Users described the app as “reassuring” and “life-saving”

REFLECTION

My takeaway

This project reshaped how I think about UX. Designing for distress taught me that great UX isn’t always made for ideal moments. In just 4 weeks, we delivered an experience people felt they could rely on.